모금 9월 15일 2024 – 10월 1일 2024 모금에 대해서

GPU Gems 2: Programming Techniques For High-Performance...

GPU Gems 2: Programming Techniques For High-Performance Graphics And General-Purpose Computation

Matt Pharr, Randima Fernando
0 / 3.0
0 comments
이 책이 얼마나 마음에 드셨습니까?
파일의 품질이 어떻습니까?
책의 품질을 평가하시려면 책을 다운로드하시기 바랍니다
다운로드된 파일들의 품질이 어떻습니까?
The first volume of GPU Gems was conceived in the spring of 2003, soon after the arrival of the first generation of fully programmable GPUs. The resulting book was released less than a year later and quickly became a best seller, providing a snapshot of the best ideas for making the most of the capabilities of the latest programmable graphics hardware.
GPU programming is a rapidly changing field, and the time is already ripe for a sequel. In the handful of years since programmable graphics processors first became available, they have become faster and more flexible at an incredible pace. Early programmable GPUs supported programmability only at the vertex level, while today complex per-pixel programs are common. A year ago, real-time GPU programs were typically tens of instructions long, while this year’s GPUs handle complex programs hundreds of instructions long and still render at interactive rates. Programmable graphics has even transcended the PC and is rapidly spreading to consoles, handheld gaming devices, and mobile phones.
Until recently, performance-conscious developers might have considered writing their GPU programs in assembly language. These days, however, high-level GPU programming languages are ubiquitous. It is extremely rare for developers to bother writing assembly for GPUs anymore, thanks both to improvements in compilers and to the rapidly increasing capabilities of GPUs. (In contrast, it took many more years before game developers switched from writing their games in CPU assembly language to using higher-level languages.)
This sort of rapid change makes a “gems”-style book a natural fit for assembling the state of the art and disseminating it to the developer community. Featuring chapters written by acknowledged experts, GPU Gems 2 provides broad coverage of the most exciting new ideas in the field.
년:
2005
판:
First Edition
출판사:
Addison-Wesley Professional
언어:
english
페이지:
814
ISBN 10:
0321335597
ISBN 13:
9780321335593
시리즈:
GPU Gems
파일:
PDF, 72.82 MB
IPFS:
CID , CID Blake2b
english, 2005
온라인으로 읽기
로의 변환이 실행 중입니다
로의 변환이 실패되었습니다

주로 사용되는 용어